![]() What I've tried so farįirst of all, I tried to call the startTone() method twice, but soon I found out that the sounds played simultaneously. OBS: I've seen some solutions for this problem using the MediaPlayer or the Ringtone class, but this question is on how to achieve this using ToneGenerator only, without using the TONE_PROP_BEEP2 or TONE_PROP_ACK tones. I wanted to play an arbitrary tone, have an arbitrary pause/delay and then play the tone again. Sometimes the sounds overlapped, other times they played faster than they should. Problem is, I didn't manage to get it quite right. This API is not for generating tones over the uplink audio. Depending on call state and routing options, tones are mixed to the downlink audio or output to the speaker phone or headset. Use and/or possession of these tones are completely legal as long as they are not broadcasted (played over Television, radio, etc.).I've been trying to achieve a double beep sound on an app I'm developing once a button is pressed. This class provides methods to play DTMF tones (ITU-T Recommendation Q.23), call supervisory tones (3GPP TS 22.001, CEPT) and proprietary tones (3GPP TS 31.111). Play generated tones or save tones as a wav file. Mono or separate stereo operation for dual tones or beats. (subject to sound card output capabilities) Simultaneous tone generation of up to 16 tones at once. ![]() Sound generator supports frequencies from 1Hz to 22kHz. ![]() ![]() The SAME Headers are valid and decode into a Civil Emergency Message for Minnehaha County SD, so please DO NOT BROADCAST THIS SOUND OVER THE AIR, as it is highly illegal and may falsely activate the Emergency Alert System. On my Cyanogen 7 Nexus One and my old stock T-Mobile Pulse Mini (the latter from memory), as far as I can hear, this is is exactly the default beep sound on volume change: final ToneGenerator tg new ToneGenerator(AudioManager.STREAMNOTIFICATION, 100) tg.startTone(ToneGenerator. White noise generator or pink noise generator. The voice-spoken message (Text-To-Speech or human) is put between the EOM tones and the Two-Tone Attention Signal. End Of Message (EOM) tones, which are the three short screechy beeps played at the end of EAS transmissions. Two-Tone Attention Signal, the fourth beep you hear that kind of sounds like it's from a telephone. to handle an entire call (typically a ready tone generator, DTMF decoder. SAME Headers, which are the first three long screechy beeps played at the beginning of EAS transmissions, and are coded with data about the emergency including the affected counties, when it will expire, the event type, and who issued it. PAX 3 features an enhanced oven that heats up in 20 seconds and also works. Thus, audio.getStreamMaxVolume (STREAM) gives 15 out of 100, it is low. ToneGenerator toneG new ToneGenerator (AudioManager.STREAMSYSTEM, 100) ToneGenerator takes a volume between 0 and 100, while the stream volume is between 0 and 15. Proprietary tone, general double beep: twice 400Hz+1200Hz, 35ms ON, 200ms OFF. Use this one, For using Current System Volume. This audio file includes all the tones and beeps you hear in real-life EAS transmissions: CDMA Confirm tone: 350Hz+440Hz 100ms ON, 100ms OFF repeated for 3 times. These are high-quality and realistic, ideal for making EAS mocks/scenarios. These are the tones (aka Attention Signals) from the Emergency Alert System in the United States. The following examples show how to use can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |